To many casino people, Craps is their favorite casino game to play. It is fast, exciting and wild. It appears to be complicated at first but in actuality craps is it very simple. When playing craps, the object of craps strategy is for the "craps shooter" who is the person rolling the dice, to start the craps game when all bets are down and the stick man pushes the dice to him to begin his roll. The craps shooter throws the dice across the craps table so they strike the farthest end of the craps table from where the craps shooter is standing. The shooter is only the shooter for one round, then the pass the dice along to the next person on their left. This happens when a 'session' ends, and the new dice-holder starts the next session.

The very first roll the new shooter throws is called the 'come-out roll'. Before the shooter rolls the come-out roll for a session, they are required to make a pass-line bet. Other players will likely also make a pass line bet at this point, although it isn't necessary.

What the shooter rolls on the come-out roll is important. The resulting dice total will either win or lose for pass line bets or remain neutral for pass line bets. If it wins or loses (a win is a roll of 7 or 11, a loss is a roll of 2, 3, or 12) the session is instantly over and the same shooter rolls another come-out roll.

When the come-out roll doesn't instantly win or lose for the pass line bets, it means a different number must have been rolled. The only other numbers are 4, 5, 6, 8, 9, and 10. If one of these is rolled it becomes known as 'the point' number for the remainder of the session.

Now the pass line bets that have been left in limbo are resolved (won or lost) based around the point number. After the point has been set, the shooter just keeps rolling and rolling. If they happen to roll the point number a second time before they roll a 7, the pass line bets win. If the shooter happens to roll a 7 before they hit the point number again, the pass line bets lose. That's called 'sevening out'.

THE BETTING

The Pass Bet - A bet on the "pass" line is a bet with the craps shooter. This means that if, on his first toss of the dice, called the "come out" roll a 7 or 11 is thrown the "pass" line bets win and the craps shooter keeps the dice for another roll. If the craps shooter rolls a 2,3 or 12 all "pass line" bets lose. The craps shooter still retains the dice, he can however give them up at any time. Any other number 4,5,6,8,9,10 are called the "point" and the craps shooter will continue to roll until he makes his point. If a seven appears first the shooter and all pass bets lose and the dice go to the next craps player.

The Don't Pass Bet - This line bets against the craps shooter which means he will either crap out with a 2 or a 3, or he will get a point and 7 out before he makes his point. If a 12 is thrown the "don't pass" line becomes a push bet, nobody wins. The Come Bet - This bet is similar to the Pass Bet but need not be made on the come out roll. This line bet can be made any time after the shooters point has been established. You win if the next roll after your bet is a 7 or 11 and lose on a 2, 3, or 12. Any number other than these numbers becomes your point and you win if the number is repeated before a 7 is thrown.

The Don't Come Bet - Again, this bet is similar to the Don't Pass Bet, but need not be made on the come out roll.

Odds Bet - This is an additional bet made on a Pass, Don't Pass, Come or Don't Come bet that has already been placed. Odds bets can only be made once the point has been established. The advantage of an odds bet is that it is paid out at the correct odds.

Win Bet - This bet can be made on the following numbers: 4,5,6,8,9,10. It is a bet that the relevant number will be thrown BEFORE a 7.

Lose Bet - This bet can be made on the following numbers: 4,5,6,8,9,10. It is a bet that a seven will be thrown BEFORE the relevant number.

Field Bet - This is a bet on the outcome of the next throw. The "field" allows you to make a bet with every roll of the dice but you are limited by choice and you either win or lose on the roll, you get one chance only. You win if the shooter rolls 2,3,4,9,10,11 or 12 (It pays even money if a 3,4,9,10 or 11 is thrown and 2-1 if a 2 or 12 is thrown). But you lose on 5,6,7, or 8. You have 16 ways to win, but the house has 20 ways to win, thus giving the house that ever present edge.

Hardways Bet - This bet can be made on 4,6,8 or 10. It is a bet that the relevant number will be thrown in its double form BEFORE a 7 AND before that number is thrown in any other combination. There are four so-called hard way bets, they're called hard way because each of them can only be won if they come up in pairs. 10 with a pair of five's, 8 with a pair of fours, 6 with a pair of threes and a 4 with a pair of twos. Your hard way number must come up before either a seven or your numbers easy way equivalent. For example an 8 with a three and a five or a two and a six. These bets can be made any time before the dice are thrown.

K

Craps Odds

Bet

True Odds

Payoff

House Edge

Pass Line/Come Bet

251 to 244

1 to 1

1.414

Don't Pass/Don't Come Bet

976 to 949

1 to 1

1.402

Pass Line Odds/Come Bet Odds/Buy Bets (5% commission)

Numbers 4 or 10

2 to 1

2 to 1

4.76

Numbers 5 or 9

3 to 2

3 to 2

4.76

Numbers 6 or 8

6 to 5

6 to 5

4.76

Don't Pass Odds/Don't Come Bet Odds/Lay Bets (5% commission)